A Smashing New Year

We sure had a good year. Hoping for an action-packed 2015.
We sure had a good year. Hoping for an action-packed 2015.

2014 was quite the year: Interstellar came out! Everyone got buckets of ice water thrown over them! There was all that Assassin’s Creed business! Taylor Swift! It was quite the year for us at Play Motion Towers (note: not an actual tower…yet), too, with the launch of our first game! After nine months in development, Ironkill hit mobile app stores and we’re pleased with the results. But, as the saying goes, we must move forward, not backward; upward, not downward; and always twirling, twirling, twirling towards…wait, that’s not quite right.

Anyway, now that 2014 has come to a successful close, it’s time to not only celebrate our achievements (you’ve all played Ironkill, right, because it’s rad and available on both the Apple and Android store, but to look forward to what the next twelve months have in store for us. Over here at Play Motion, that means a lot of very exciting things.

For one thing, Ironkill’s only going to go from strength to strength. Things started off on a high, what with the game being featured in Apple’s best new games list within first week of launch, and we eventually racked up a very impressive average rating of 4.1 out of 5 on their App Store* and of 4.4 out of 5 on Android’s**. The game dropped with two generations of robots (that’s twelve in total) to play as, plus an extra Christmas special robot Frostbot, with 12 more to come in the New Year.

That’s not the only iron(kill) we have in the fire, though. No sir. We had a couple of game jams last year – for those not in the know, that’s a game gig where our developers raced to create a complete game in a limited time span, often with other constraints that force you to get creative – and they were a lot of fun! We might even develop some of those pilot demos into full titles. Watch this space…

Even sooner than that, our sister project Gamecubator Labs will be launching our first title later in January! Gamecubator is all about mobile gaming specifically, taking in a whole range of different genres than Play Motion have thus far. So, no giant robots, necessarily.

2014 saw Play Motion growing in all sorts of ways, including literally! Our small development team of three grew to the positively titanic number of thirteen, and we’ll be on the look out for even more fresh talent in 2015. You can keep an eye out on our LinkedIn page for any upcoming positions. And why wouldn’t you want to? We’re awesome.

Few of us who showed up at work on Dec 31st.
Few of us who showed up at work on Dec 31st.

To keep up with everything else we’ll be getting up to in A Smashing New Year – for promotions, sneak peeks or just give us a feedback – you can keep checking this blog, or follow us on Facebook, Google Plus, or Twitter!

We here at Play Motion Towers (nope, still not a tower, sadly) hope you all had as prosperous 2014, and wish you a sterling New Year too!

*Total of 353 reviews out of which 195 are 5 stars

** Total of 882 reviews out of which 504 are 5 stars

 

The Robots of Ironkill

The rise of the robots

Robot began to be truly viable in the early 21st century. Unmanned aerial vehicles were used to perfect control and sensor functions first. Viable humanoid-style chassis eventually perfected balance and actuator control. These were still not ‘true’ robots in the sense that they had to be guided by a human operator, but over time their need for direct guidance was reduced and heuristic software gave robots the ability to learn tasks and behavior patterns semi-autonomously.

The capability of semi-autonomous robots came to prominence in the development of the Atlas3 Emergency Response Unit from Boston Dynamics. In 2019 Atlas3s performed such impressive service fighting wildfires and administering disaster relief in Southern California that they saw worldwide adoption. Within a few years other manufacturers were creating robots for agricultural, commercial and domestic use. Worryingly, the major nation-states also began to develop dedicated war-bots to replace their existing armies with legions of tireless and utterly obedient soldiers.

As robots became more and more mainstream robot-fighting contests gained popularity as an unsanctioned, sometimes illegal, sport. Amateur understanding of how to build and reconfigure existing designs of robot flourished in hundreds of thousands of backyards and workshops across the globe. The sport itself was called ‘Ironkill’.

After the fall of the God hammer nations and corporations ceased to exist. The skills of the surviving The Robots of Ironkill fighters came to the fore. The unstoppable metal warriors became guardians and protectors against the predations of raiders and cannibals. As communities re-established contact with one another disputes were settled by battle of champions between their Ironkill robots. As civilization returned Ironkill fighting leagues became increasingly formalized to avoid wasteful conflicts.

In the post-apocalypse world after the fall of the God hammer three factions emerged with very distinctive makes of robot.

The Americas

Robots from the Americas derive are heavily influenced by their predecessors built by the likes of Boston Dynamics and Lockheed Martin. Their roots in aerospace design mean they tend to be well-balanced, fairly agile designs capable of quick movements, leaping and even short flights in some cases. The Americas often produce the most human-looking robot designs with notably square-looking jaws, leading them to be generically nicknamed ‘Oscars’. Robots from the Americas tend to have large built-in weapons – sometimes including ranged ones like guns or rockets – more often than those made by other factions.

African Union

African Union robots are known for being strong and durable, making them formidable opponents in a long bout. Their limb and torso designs tend toward being more curved and organic-looking than those of the Americas or Greater Asia with sloping shoulders a characteristic feature. Intricate etching and engraving is commonly used to decorate African Union components, giving them a more textured look than the sleeker American and Asian types. African robots generally favor heavy melee attacks as their primary fighting style and have thick armor to survive long bouts.

Greater Asia

Greater Asia robots are the lightest and fastest models, excelling in short bouts where the number of strikes landed is important. Their heuristic software is also some of the most advanced and ‘learns’ at a higher rate than those of the Americas and the African Union. Stylistically Greater Asia robots are recognizable by their sharp edges and angles, with an emphasis on compact, ergonomic design. In combat Greater Asian robots tend to use their speed to their best advantage.

 

Just getting started ! the best boxing games

We want to create the best gaming experience on mobiles and tablets. – With this goal in mind we laid the foundations of Play Motion. Now three months, 10 team members, and hundreds of brainstorming sessions later, we are close to showing the world what will be our first the best boxing games.

And it’s not just the game that we are building, it’s an entire world – a near-future world of warriors of carbon and steel. This is a world where supremacy is decided by brutal combat.

We are still dotting the i’s and crossing the t’s and making sure we give you a fantastically well-designed and maddeningly fun game, ready to download.

We are eager to tell you more and we will. In fact, you can keep in touch via our social channels (We are on Facebook, Twitter and Linkedin) for our future updates. For now, here is a sneak peek of our favourite character from the game. (Yes, we are little biased towards him)

 

Sumoist Noodle - Play Motion

 

The future looks promising. We are excited. We have just begun our journey.