2014 was quite the year: Interstellar came out! Everyone got buckets of ice water thrown over them! There was all that Assassin’s Creed business! Taylor Swift! It was quite the year for us at Play Motion Towers (note: not an actual tower…yet), too, with the launch of our first game! After nine months in development, Ironkill hit mobile app stores and we’re pleased with the results. But, as the saying goes, we must move forward, not backward; upward, not downward; and always twirling, twirling, twirling towards…wait, that’s not quite right.
Anyway, now that 2014 has come to a successful close, it’s time to not only celebrate our achievements (you’ve all played Ironkill, right, because it’s rad and available on both the Apple and Android store, but to look forward to what the next twelve months have in store for us. Over here at Play Motion, that means a lot of very exciting things.
For one thing, Ironkill’s only going to go from strength to strength. Things started off on a high, what with the game being featured in Apple’s best new games list within first week of launch, and we eventually racked up a very impressive average rating of 4.1 out of 5 on their App Store* and of 4.4 out of 5 on Android’s**. The game dropped with two generations of robots (that’s twelve in total) to play as, plus an extra Christmas special robot Frostbot, with 12 more to come in the New Year.
That’s not the only iron(kill) we have in the fire, though. No sir. We had a couple of game jams last year – for those not in the know, that’s a game gig where our developers raced to create a complete game in a limited time span, often with other constraints that force you to get creative – and they were a lot of fun! We might even develop some of those pilot demos into full titles. Watch this space…
Even sooner than that, our sister project Gamecubator Labs will be launching our first title later in January! Gamecubator is all about mobile gaming specifically, taking in a whole range of different genres than Play Motion have thus far. So, no giant robots, necessarily.
2014 saw Play Motion growing in all sorts of ways, including literally! Our small development team of three grew to the positively titanic number of thirteen, and we’ll be on the look out for even more fresh talent in 2015. You can keep an eye out on our LinkedIn page for any upcoming positions. And why wouldn’t you want to? We’re awesome.
To keep up with everything else we’ll be getting up to in A Smashing New Year – for promotions, sneak peeks or just give us a feedback – you can keep checking this blog, or follow us on Facebook, Google Plus, or Twitter!
We here at Play Motion Towers (nope, still not a tower, sadly) hope you all had as prosperous 2014, and wish you a sterling New Year too!
*Total of 353 reviews out of which 195 are 5 stars
** Total of 882 reviews out of which 504 are 5 stars